{"id":1679,"date":"2016-12-22T17:56:57","date_gmt":"2016-12-22T12:26:57","guid":{"rendered":"https:\/\/cigniti.com\/blog\/?p=1679"},"modified":"2020-05-01T12:37:20","modified_gmt":"2020-05-01T07:07:20","slug":"super-mario-run-gaming-needs-robust-software-testing","status":"publish","type":"post","link":"https:\/\/www.cigniti.com\/blog\/super-mario-run-gaming-needs-robust-software-testing\/","title":{"rendered":"Super Mario Run: Why Gaming Needs Robust Software Testing?"},"content":{"rendered":"
In a recent press release<\/a>, Nintendo Co., Ltd. declared that they have surpassed 40 million downloads worldwide in just 4 days, for its \u201cSuper Mario Run\u201d app, released on the App Store. Super Mario Run was launched in the previous week amidst much keenness as Nintendo\u2019s first real appearance in the iOS gaming marketplace.<\/p>\n Phil Schiller, Senior Vice President, Worldwide Marketing, Apple, USA, said: “Super Mario Run “breached the record of the previous App Store and set up an incredible record of more than 40 million downloads in only 4 days. We are enjoying the Northern Kingdom with the people of Nintendo I would like to congratulate tens of millions of iOS users.”<\/p>\n Another aspect to the recent Super Mario Run game is its pricing. The enterprise did not divulge as to how many of those 40 million downloads converted into actual paying customers. It is worthwhile to note that users have been reluctant to pay for the game, and quite a few are of the opinion that there are better designed games available virtually for free. Because the developers that design the game need to be paid and the servers hosting the game need to be kept running, most games charge players in instalments, in the form of optional microtransactions.<\/p>\n Whatever may be the verdict of the day, the world of gaming can finally be seen embracing the mobile platform, with games such as Pok\u00e9mon Go<\/a>, and now, Super Mario Run, being launched on mobile devices. With a wave of nostalgia, many smartphone gaming enthusiasts have eagerly awaited such developments.<\/p>\n Companies like Nintendo have steered clear of the whole mobile devices market in fear of having to deal with having their data compromised. They can no longer ignore, however, that not having their game on a smartphone platform is clearly costing them an entire army of customer base.<\/p>\n Adapting a game to suit the smartphone platform is no easy a task. While playing a game, the user is as engaged to the platform as can be, and any potential bugs, no matter how minor, can ruin the entire gaming experience. Companies like Nintendo take such scenarios quite seriously and know that massive amount of device and app testing is extremely essential to have a flawless game.<\/p>\n Applications on gaming are most reliant on beta testing. Being the second phase in software testing, it is performed by chosen individuals prior to the release of an application. Real users that have little to no idea about the software build test the app from a user\u2019s perspective. This takes care of unwanted bugs showing up in the final version, and helps greatly enhance overall user experience.<\/p>\n For Super Mario Run\u2019s BETA testing, the majority of the beta testers were 15 – 45 years old and played for about 29 minutes per day, on an average. Most of the active testers were from the United States, the United Kingdom, and France. This beta testing can also allow companies to make well-informed decisions. For instance, the beta testing revealed that the beta version of the game for android was much more popular than for iOS; however, the company chose to limit the game onto the iOS platform currently.<\/p>\n While alpha testing is essentially the same in principle, it differs in the fact that it is done by the engineers before the product is exposed to any users. The execution time is much longer in case of alpha testing. Any critical issues can be promptly addressed by the developers, as it is done at the developer\u2019s sit, internally, within the organization. Essentially, alpha testing assures the quality of the product before moving on to beta testing.<\/p>\n While the usability and flow of the game are important, it is also equally important to ensure that the application can handle sudden bouts of traffic inflow. Once the apps begin to be downloaded, there is a load that needs to be handled, and the more popular the load on the app download, the more there is a chance of poor app performance.\u00a0 Apps crash as the traffic only increases. Load testing and volume testing are both connected to performance testing, which all determine the responsiveness and stability of a system under a particular workload.<\/p>\n Load testing and stress testing must never be overlooked, especially in the category of mobile phones. Various tasks are performed by users, ranging from downloading the application, to reconfiguring it after an instalment update. As these tasks vary in volume and function, it becomes imperative that testing has been done in order to ensure that the application does not succumb under the traffic of users or simultaneous variance in functionality.<\/p>\nGaming on Mobile Phones<\/strong><\/h3>\n
Performance Engineering<\/strong><\/h3>\n